States are buffs/debuffs that can be given to the player, objects, units, or items. They have various effects and may or may not be able to be obtained/detained in various ways.
Healing - Regenerates health over time.
Invulnerability - Grants invincibility.
Bloodrush - Grants double speed.
Tame - Makes hostile animals not attack the player.
Fracture - Slowly drains health until death. Can be cured by a splint.
Fuddle - The player's screen will change colours and blur.
Poisoning - Causes object to take continuous damage.
Fire - Sets object on fire, creates light and causes health loss.
Eternal Fire - Sets object on fire with no way to put it out.
Frostbite - Causes the object to take continuous damage, similar to fire.
Electroshock - Causes electrical light to be emitted from object, causes health loss.
Dizzy - The player's screen will blur.
Pus - No effect.
Particle - Causes glowing particles to emit from object.
Light - Causes light to be edmitted from object.
Smoke - Causes smoke to be emitted from object.
Flare - Causes small flame to appear at top of object with no other effect.
Action - No effect unless assigned.
Wet - Prevents fire from afflicting object.
- If an item that is afflicted with a state is put into the rucksack and then back out, it will lose it's effect.